Showing posts with label training. Show all posts
Showing posts with label training. Show all posts

Tuesday, November 30, 2010

Things that grow in the darkness

Being any part of National Defence Headquarters in Ottawa (or over there in Hull) can be frustrating. It's like living in a mushroom farm much of the time. Things grow out of cracks and turn into things you don't expect.

However, if you are the Commander of Canadian Expeditionary Force Command (CEFCOM) you would expect that you are close enough to the oracle to at least be given a "heads up" that an expeditionary mission is coming your way. It kind of goes with the territory, the security clearance and the film-star wages. There is, after all, that planning thing, then the staffing thing and, most difficult of all, that logistics thing to organize.

So, when politicians start to rumble about that there will be an extended role for the Canadian Forces in Afghanistan as trainers you'd expect that such discussions would include certain key figures in uniform, like the Chief of Defence Staff and the Commander CEFCOM.

But not when Harper is in charge.

For the past two weeks the only thing I have been hearing is, "We didn't see that one coming." And that is now verified by the Commander responsible for organizing the mission.(Emphasis mine)


"Right now we are just at the fact-finding stage, determining what is available at what rank, what skill set, what timeline," Lessard said in an interview with Postmedia News after arriving in Kandahar. "We are not looking at one option in particular. There are individual positions, left and right."

As well as meeting for 45 minutes in the Afghan capital with Gen. David Petraeus, the American who runs NATO's war here, Lessard spoke with Maj.-Gen. Stu Beare, a Canadian who is one of two deputy commanders for training.

"It is mind-boggling, all the positions. What we are looking at are things that make sense. We do not want to just scatter people all over the place," said Lessard, who also conceded he was surprised by the government decision to deploy trainers.

"Quite frankly, I did not know what was going to happen," he said, "but in the military, we are ready for anything."
Lessard's comments and description of the task he has been handed go further by confirming that the Harperites, despite all their confident claims, had and have no idea what the training role would be. You will recall that I made this point:
Canada cannot meet the demand to start filling Caldwell's requirements by this winter and next spring. We still have a combat role and will not be able to deploy personnel to a bolstered NTM-A until well after that. We can safely assume that other NATO allies will fill that demand long before we have personnel available. This is the kind of commitment many NATO nations view as a healthy and safe way to deploy without wearing the political splatter of combat casualties. We aren't going to be there for any of it.
Sure enough, Lessard expanded on that too.

The Harper government's announcement two weeks ago that Canada will undertake a mission to train the Afghan National Army _ in the relatively safer confines of Kabul once the combat mission ends _ clearly caught the military by surprise.

Up until late October there had been no planning undertaken for a follow-on mission, said defence sources in Ottawa.

Lessard said they have yet to sketch out what the training scheme will look like because a seven-member fact-finding team has just heard from NATO about what positions need to be filled.

He confirmed that not all Canadians will be based in the Afghan capital, despite what the Conservative government has said.

"It is to be Kabul-centric. What that means is: the emphasis is to be on Kabul, but not solely Kabul."
Many of the positions at the recently established NATO Training Mission Command in Kabul are already taken, but there are positions at the various military schools scattered around the country.
So .... while Harper and MacKay have known for some time now that they were going to commit to a role in Afghanistan beyond July, 2011, they never bothered to have that conversation with the organization responsible for planning and executing such a concept.
The assertion by Harper that the mission would be in Kabul was actually an uninformed assumption on his part and now turns out to be far from reality.What is clearly apparent is that Harper and MacKay had no idea what the mission would look like, the proof being offered that, after actually asking NTM-A what positions need to be filled, the Commander CEFCOM is still trying to give it form. And it isn't going to look like what Harper said it would.

The mushrooms grow strong at 101 Colonel By Drive.

Tuesday, February 23, 2010

First-person shooter

FOREIGN POLICY has an article by P.W. Singer, "Meet the Sims … and Shoot Them", which is an interesting account of the emergence of the first-person shooter game as a key component in military training. There is a companion article, "War Games", also worthy of your perusal.

Personally, I find first-person shooter games an adrenaline rush (currently, I'm stuck on level 6 of Return to Castle Wolfenstein). As far as I know, ID Software created the genre, with Wolfenstein and its successors, like Wolfenstein Spear of Destiny, Doom and Quake. When Doom arrived, with its new "engine", or rendering package, the game was used by the USMC as a training tool, because it was the first multi-player first-person shooter game. Now, you could work with a team of others, co-operatively. The ID engine allowed hacks, like replacing a particular monster, with say, purple Barneys, and with the release of Doom2, the tailoring to specific military needs became possible.

But the game revolution goes beyond learning how to do house-to-house, winkle-out-the-wogs: there are now simulations that train the use of robots, and training for handling personnel problems, and training for making command decisions:

America's Army quickly expanded from a potent recruiting tool into a valuable training system for soldiers already in the military. Military contractor Foster-Miller's Talon robot, for example, is used widely in Iraq and Afghanistan to dismantle roadside bombs, the most deadly weapon used against U.S. troops there. The game's Talon training module cost just $60,000 to develop, but took training in how to operate robots in war to a whole new level. "Prior to this, the only way to train was to take the robot and the controller to the trainees, give them some verbal instruction, and get them started," Bill Davis, head of the America's Army future applications program, told National Defense. "This allows them to train without breaking anything."

But with these advances, it's getting harder to figure out where the games end and the war begins. In Talon the game and the real-life version, soldiers are watching the action through a screen and even holding the very same physical controllers in their hands. And these controllers are modeled after the video-game controllers that the kids grew up with. This makes the transition from training to actual use nearly seamless. As one Foster-Miller executive explained to me, describing the game's training package for the Talon's pissed-off big brother, the machine gun-armed Swords robot, "With a flip of the switch, he has a real robot and a real weapon." Because of "the realism," he said, the company is finding that "the soldiers train on them endlessly in their free time."

Such "serious games," as the Army calls them, go well beyond the America's Army series. One program trains aerial drone operators while Saving Sergeant Pabletti teaches some 80,000 Army soldiers a year what is and isn't sexual harassment. This use of gaming extends across the entire experience of war. Virtual Iraq is being used at 40 clinics around the United States to help the thousands of veterans returning from war cope with post-traumatic stress disorder. The game platform allows them to re-experience traumatic episodes in a safe environment.

These training tools are not just for raw recruits. For example, Gator Six is built around 260 realistic video clips that simulate many of the difficult judgment calls an officer might have to make in modern wars. Designed with the help of 20 Afghanistan and Iraq war veterans, it is broken into three parts: pre-deployment, combat, and transitioning into post-conflict.

The collective effect is potentially revolutionary. Game-based training can be tailored to specific scenarios as well as to an individual's own rate of learning, sped up or slowed down based on how quickly he or she acquires knowledge. The result is an enormous gain in efficiency. The Navy, for example, switched to such programs for its communications technicians and estimates that it saved some 58 man-years in training time. Virtual training is also appealing because it allows soldiers to learn and exercise their skills, again and again, without the accompanying physical risks. "Combat veterans live longer," Col. Matthew Caffrey, professor of war gaming and planning at the Air Command and Staff College, told National Defense. "One reason we use war games is to make virtual vets."

For simple-minded sociopaths like yours truly, who delight in god-mode with a BFG9000 (below), there's Serious Sam. Training? Hell, I just wanna blast something.